#include <dune/alugrid/common/bisectioncompatibility.hh>
◆ EdgeType
template<class VertexVector >
◆ ElementType
template<class VertexVector >
◆ FaceElementType
template<class VertexVector >
◆ FaceMapType
template<class VertexVector >
◆ FaceType
template<class VertexVector >
◆ VertexVectorType
template<class VertexVector >
◆ BisectionCompatibility()
template<class VertexVector >
◆ alberta2Stevenson()
template<class VertexVector >
◆ compatibilityCheck()
template<class VertexVector >
◆ make6CompatibilityCheck()
template<class VertexVector >
◆ printElement()
template<class VertexVector >
◆ printNB()
template<class VertexVector >
◆ returnElements()
template<class VertexVector >
void BisectionCompatibility< VertexVector >::returnElements |
( |
std::vector< ElementType > & |
elements, |
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std::vector< bool > & |
elementOrientation, |
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std::vector< int > & |
types, |
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const bool |
stevenson = false |
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) |
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inline |
◆ stevenson2Alberta()
template<class VertexVector >
◆ stronglyCompatibleFaces()
template<class VertexVector >
◆ type0Algorithm()
template<class VertexVector >
◆ type1Algorithm()
template<class VertexVector >
◆ containedInV0_
template<class VertexVector >
◆ elementOrientation_
template<class VertexVector >
◆ elements_
template<class VertexVector >
◆ neighbours_
template<class VertexVector >
◆ nVertices_
template<class VertexVector >
◆ stevensonRefinement_
template<class VertexVector >
◆ threshold_
template<class VertexVector >
◆ type0faces_
template<class VertexVector >
◆ type0nodes_
template<class VertexVector >
◆ type1face_
template<class VertexVector >
◆ type1node_
template<class VertexVector >
◆ types_
template<class VertexVector >
◆ useAnnouncedEdge_
template<class VertexVector >
◆ variant_
template<class VertexVector >
◆ vertices_
template<class VertexVector >
The documentation for this class was generated from the following file: