The
sizeAdjustment.lst
is a part of the "game mode".
sizeAdjustment.lst
defines:
The
sizeAdjustment.lst
files can be found in the
system/gameModes/<game_mode_name>/
directory for each game mode.
sizeAdjustment.lst
file
Each creature size is identified by a
SIZENAME
.
Tokens are added to the
SIZENAME
to indicate the in-game effects of the creature's size. The
SIZENUM
token is mandatory; all others are optional.
A typical size definition, from
system/gameModes/35e/sizeAdjustment.lst
, looks like:
SIZENAME:S
→ ABB:S
→ DISPLAYNAME:Small
→ BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1
SIZENAME:S
→ BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5
→ BONUS:ITEMWEIGHT|TYPE=Goods|0.25
SIZENAME:S
→ BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1
→ BONUS:COMBAT|AC|1|TYPE=Size
→ BONUS:COMBAT|TOHIT|1|TYPE=SIZE
→ BONUS:COMBAT|TOHIT.GRAPPLE|-5|TYPE=Size
SIZENAME:S
→ BONUS:ITEMCAPACITY|TYPE=Goods|0.25
SIZENAME:S
→ BONUS:SKILL|Hide|4|TYPE=SIZE
SIZENAME:S
→ BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4
SIZENAME:S
→ BONUS:STAT|STR|2|PREBASESIZELT:Tiny|PREVAREQ:BypassSizeMods,0
→ BONUS:STAT|STR|4|PREBASESIZELT:Small|PREVAREQ:BypassSizeMods,0
SIZENAME:S
→ BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine|PREVAREQ:BypassSizeMods,0
→ BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny|PREVAREQ:BypassSizeMods,0
→ BONUS:STAT|DEX|-2|PREBASESIZELT:Small|PREVAREQ:BypassSizeMods,0
SIZENAME:S
→ SIZENUM:040
Optional: A one letter abbreviation of the size name.
ABB:X
, where
X
is a single letter.
SIZENAME:Fine → ABB:F
sets the abbreviation for the
Fine
size to the letter
F
.
The
ABB
tag is implemented in
code/src/java/plugin/lsttokens/sizeadjustment/AbbToken.java
.
Mandatory: Marks which of the creature sizes is the default for the game mode.
SIZENAME:size_1 → ISDEFAULTSIZE:Y
indicates that
size_1
is
the default size for the game mode.
SIZENAME:size_2 → ISDEFAULTSIZE:N
indicates that
size_2
is not
the default size.
SIZENAME:Medium → ISDEFAULTSIZE:Y
makes
Medium
the default size for this game mode.
There must be one, and only one, size marked as the default size.
If the
ISDEFAULTSIZE
tag is missing for a particular
SIZENAME
, then
ISDEFAULTSIZE:N
is assumed.
Identifies a creature size category.
Each line of the
sizeAdjustment.lst
file
MUST
begin with a
SIZENAME
tag. Features are added to the category by adding sub-tags after the
SIZENAME
, such as
BONUS
tags.
The same
SIZENAME
may appear on multiple lines. The tokens following the
SIZENAME
are appended to any tokens for the same
SIZENAME
on preceding lines.
New in 5.10.1.
SIZENAME:size_name
, where
size_name
is a single letter, i.e.
S
,
M
,
L
. This is the current standard for all game modes included in PCGen.
Alternately,
size_name
may be a single word such as
Small
,
Medium
,
Large
, etc.
Example:
SIZENAME:F
defines a creature size named
F
. (This form is preferred.)
SIZENAME:Fine
defines a creature size
Fine
.
Mandatory: Defines the sorting order for the size categories.
New in 6.05.04.
Before 6.05.04, the size order was inferred from the order of the
SIZENAME
tags in the
sizeAdjustment.lst
file. As of 6.05.04, the order is explicitly indicated using the
SIZENUM
tag.
SIZENUM
tags to all the default game modes.
SIZENAME:size_name → SIZENUM:size_number
size_number
is an integer. Bigger numbers correspond to larger size categories.
The following code, included in the
35e
version of
sizeAdjustment.lst
, defines the ordering of the
35e
size categories:
SIZENAME:F SIZENUM:010
SIZENAME:D SIZENUM:020
SIZENAME:T SIZENUM:030
SIZENAME:S SIZENUM:040
SIZENAME:M SIZENUM:050
SIZENAME:L SIZENUM:060
SIZENAME:H SIZENUM:070
SIZENAME:G SIZENUM:080
SIZENAME:C SIZENUM:090
SIZENAME:P SIZENUM:100
sizeAdjustment.lst
All global
BONUS
tags may be used in
sizeAdjustment.lst
.
Some useful tags include:
BONUS:COMBAT|AC|1|TYPE=Size
- grant a +1 size AC bonus due to size.
BONUS:COMBAT|TOHIT|1|Type=Size
- grant a +1 attack bonus due to size.
BONUS:COMBAT|TOHIT.GRAPPLE|5|Type=Size
- grant a bonus on Grapple checks due to large size.
BONUS:SKILL|Hide|4|TYPE=Size
- grant a bonus on Hide checks due to small size.
sizeAdjustment.lst
The following
BONUS
tags function only in the
sizeAdjustment.lst
file.
Multiplies the AC bonus from a particular type of armour, such as
Armor
or
Shield
, based on the creature's size.
New in 5.10.1.
BONUS:ACVALUE|TYPE:type_1,TYPE:type_2, ...|ac_multiplier
type_1
,
type_2
, ... may include armour types such as
TYPE:Armor
and
TYPE:Shield
.
TYPE:Natural
,
TYPE:Dodge
,
TYPE:Sacred
... also work?]
ac_multiplier
is the multiplier to AC for the given armour types.
0.5
would cause the creature to only receive half the normal AC bonus from the given armour types.
2
would cause the creature to gain twice the AC bonus from the given armour types.
BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5
Halves the benefit from armour and shields.
BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|2
Doubles the benefit from armour and shields.
Changes the "item carrying capacity" based on the size of the character.
This is used to implement the DnD 3.5 rule for equipment made in different sizes for different creatures, such as backpacks and bed-rolls. These items "... weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount. " ( Refer to the d20 SRD. )
New in 5.10.1
BONUS:ITEMCAPACITY|TYPE=item_type|capacity_multiplier
item_type
is a type of equipment from the data set's equipment files, i.e. the
35e
files
rsrd_equip_arms_and_armor.lst
,
rsrd_equip_general.lst
, and
rsrd_equip_magic_items.lst
. Such types might include:
Resizable
- for items which are
supposed to come in different sizes for different characters
, like backpacks, blankets, bedrolls, and so on.
Goods
- seems to include the majority of things in the
rsrd_equip_general.lst
, which covers general
goods and services
.
capacity_multiplier
is a number.
BONUS:ITEMCAPACITY|TYPE=Resizable|0.25
Reduces the carrying capacity of items of
TYPE=Resizable
to one quarter of the normal value.
BONUS:ITEMCAPACITY|TYPE=Goods|2
Increases the carrying capacity of
TYPE=Goods
to double the normal value.
Modifies the cost of items based on the item's size category, i.e. the size of the creature the item was made for.
For example, in 3.5e, a large-sized weapon costs twice as much as a medium-sized weapon, and large-sized armour costs twice as much as medium-sized armour.
New in 5.10.1
BONUS:ITEMCOST|TYPE=item_type_1,TYPE=item_type_2,...|cost_multiplier
item_type
is a type of equipment from the data set's equipment files, i.e. the
35e
files
rsrd_equip_arms_and_armor.lst
,
rsrd_equip_general.lst
, and
rsrd_equip_magic_items.lst
. Such types might include:
Armor
Weapon
Potion
Quarterstaff
.
cost_multiplier
is a number.
BONUS:ITEMCOST|TYPE=Weapon|0.5
Halves the cost of weapons.
BONUS:ITEMCOST|TYPE=Weapon,TYPE=Armor|2
Doubles the cost of weapons and armour.
BONUS:ITEMCOST|TYPE=Scrolls,TYPE=Potions|1
Leaves the cost of scrolls and potions un-modified.
BONUS:ITEMCOST|TYPE=Alchemical,TYPE=Liquid,TYPE=Clothing,TYPE=Food|2
Doubles the costs of all items of type Alchemical, Liquid, Clothing, or Food.
Modifies the weight of of items based on the item's size category, i.e. the size of the creature the item was made for.
For example, in 3.5e, armour for small-size creatures weighs half as much as armour for medium-sized creatures.
New in 5.10.1.
BONUS:ITEMWEIGHT|TYPE=item_type_1,TYPE=item_type_2,...|weight_multiplier
item_type
is a type of equipment from the data set's equipment files, as per
BONUS:ITEMCOST
above.
weight_multiplier
is a number.
ITEMWEIGHT|TYPE=Armor|2
Doubles the weight of armour made for a creature of this size.
ITEMWEIGHT|TYPE=Resizable|0.25
Reduces the weight of
Resiable
items, such as backpacks and bedrolls, to one-quarter the normal value.
Adds to the
SIZEMULT
value as defined in the
load.lst
game mode file.
Mostly, the rules for "Large creatures can carry twice as much weight"
and so on
are implemented in
load.lst
. The
BONUS:LOADMULT
tag is used to implement rules for creatures with four legs having greater load-carrying capacity.
New in 5.10.1
BONUS:LOADMULT|TYPE=SIZE|sizemult_modifier
sizemult_modifier
is a number. This number is added to the
SIZEMULT
in the
load.lst
file to determine the "effective" carrying capacity multiplier, relative to a normal sized creature.
SIZENAME:H → BONUS:LOADMULT|TYPE=SIZE|2
Increases the creature's carrying capacity by one multiple of the normal carrying capacity. This adds with the multiplier already defined for the creature's size category, in
load.lst
.
For example, in DnD 3.5e, a huge-size creature can already carry four times the load of a medium-size creature. This is defined by the code
SIZEMULT:H|4
in
load.lst
.
The above
BONUS:LOADMULT|...|2
increases this by a further two multiples of the medium-size creature's carrying capacity, to a total of six times.
SIZENAME:H → BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4
Like the above, but will only apply if the creature has at least four legs.